Silksong Thoughts
I've completed the first Hollow Knight about four years ago. I was going to replay it but then forgot all the deaths and headaches the game gave me. It's not a bad game, if anything, it's an amazing game. But jumping through hoops all over again with no guidance isn't what I would call a fun time for the second round. This new game feels like Super Mario Bros. The Lost Worlds. America never got the true edition of Super Mario Bros. 2. Instead, we got a reskin of Doki Doki Panic with Mario characters plastered on. And this was done for a good reason: Super Mario Bros. 2 The Lost Worlds suck. There's never been such a spike in difficulty between games in a series before or since. You are expected to make calculations based on the sudden change in wind to time your jumps, navigate ice-covered platforms and take on suped up enemies.
This is how Silk Song feels to me. It's like the developers said, "You dared to beat the most difficult challenges in Hollow Knight, now beat this." I want to say again, it's not a bad game but it is frustrating when rocks suddenly fall on you with barely any warning. It's as if the game expected you to know that. This time you play as Hornet since the Knight is...tied up at the moment. Your powers sealed away you endeavour to find out why this new kingdom attempted to capture you and why strange silk is making the baddies go insane. There's a theme of religion this time around as each npc, and you, are trying to ascend to the top of the map. For what reason? I can't say yet as I've only put fifteen hours into the game. I should say that the speed run of the game expects you to beat it thirty hours. My God, what awaits me if I take my time in this game? I plan to fully dive into everything the game has to offer. The story is told by NPCs but the backstory is told by the background. You'll find hints to what happened to this kingdom and story bits tucked into small corners. I'm still not sure what is happening but each room seems to be trying to tell me something. Like one room I entered had these wasp-like nests that were filled with beads. Why are those beads there? I don't know. Or better still, why are there crow-like monsters attacking me? The game demands your attention and only provides small clues about what happened here. I wonder if the game developers really know what happened. I've heard of writers letting the readers fill in the blanks but this is taking it to a new dimension. Some writers have that kind of grin on their face and ask you to figure out what really happened. The Dark Souls series does the same with the weapons and items you find on your way through. It's like digging up artifacts from a tomb.
I plan to play a lot more tomorrow since I'm off for the day.
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