TPA 75
I'm burnt out. That Outlast game must have taken more out of me than I thought. I'm finishing another game called Promise Mascot Agency which has a lot more personality than Outlast. Now that I think about it, I know what I hated about Outlast. It was so monotonous and didn't give me a chance to recover from the horror. The jumpscares become expected instead of dreaded. And the enviroment doesn't tell a story. But what can you do with such a concept? The dilapidated rooms only go so far in an asylum. The same issue happened when I played The Suffering. Same idea but in a prison instead of medical ward. If they had added some more personality rather than adding shocking content like a crazed man trying to clean a dead body or having my fingers cut off, they could have made a more memorable game. Maybe I'm jaded because the game is old and I've played it before. I've been in the world of Lovecraft for so long that I expect deep horror, not jumpscares. It doesn...