TPA 71
It was the pizza! I woke up exhausted today not knowing why. I had plenty of rest but I didn't realize until now that the Donatos I ate last night was the culprit. It's fine, I got some more sleep after realizing I wasn't going to get much done today. My sister just announced she's getting rid of the piano in her house. It's going to the church that took over my old school. The school is shut down but the building is still in use by the church. I should go by and let the nostalgia hit me like a brick. I finished a horror game finally. Not one of the ones I was talking about, those are too long to write about and I just started them. No, I needed something short and easy to do. Even if it was short I had to look up a walkthrough which I'm not proud of. The game called "Missing Children," caught my attention with the name only. It's by this developer by the name of Chilla's Art who I assume is a solo developer. The story has this interesting start and end which connect the protagonist's trauma about losing their child. You play as a type of councelor named the "Bully Detective" who has a special skill set that lets them help kids. It seems the protagonist sympathizes with kids since their loss. You're tasked with helping police track down three teens running away from their problems: Parental arguments, overprotective mothers, and bullying. As you go through each house you find clues that and items you use to trade for advancement in the story. For example, one house has a set of snacks you can give to a child who'll give you another clue. That means you have to go back and forth between three houses and the police station to get these items from here to there. It's more like a trading game with a bit of creepiness to it than an actual detective game. It's only made by one person, so I can let it slide. The game is set in suburbia Japan and the developer did a great job adding realism to the world. There's posters in Japapnese and plenty of vending machines wedged into tight corridors that give it the authentic feel. What's better is the PSX graphics that give the game it's creepiness. The game is purposefully made with graphics that look like they came from a previous generation. Faces are stretched over the figures like a mask and their hands are fused fingers and thumbs. Add in the blurry dark tone this game exudes and you've got a game that gets under you skin. That's the real draw of the game is the underlying horror that waits for the player. After a few searches through the three houses, the player is granted access to the girl's final destination: the park. Depending on if you offered three pinwheels to the shrine, the girls have either drowned themselves or they stopped short. The protagonist then narrates after the event talking about whether or not they succeeded and how it's helped them get over the loss of their own child. Suicide is a common problem in Japan. I'm not sure what else to say. I think that's it for now. I'm glad I stopped to do this and keep my streak going.
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